THIS SIM IS NO LONGER CURRENT WITH THE RELEASE OF PATCH 3.0.2

To my knowledge there was no simulators available for moonkin so I decided to write one over the weekend. I make no promises about anything, it may very well explode tomorrow (well, not likely, but you never know). I'm not the best programmer in the world, and no I won't give you a copy. But if you want to see the formulae that's fine, they are largely taken from wowwiki and the moonkin dps spreadsheet by Efejel (thanks btw :) Awesome spreadsheet. I deferred to the spreadsheet when things did not match up, as the sheet has undergone a lot of scrutiny. If you think my numbers are wrong, or that something isn't working properly you can send me an e-mail lherin.ysera@gmail.com.

Anyways, I suck at making pretty html, so here's what you need. Example values are plugged in already to give you an idea of what the script expects. New features will be comming shortly. Current max simulation time is limited to 3600 seconds. This is not running on an overly powerful server, so it'll take the time it takes.

Questions: Please read this first.

TODOs: Working on a version for WoTLK, I'm unfortunately very busy in RL at the moment.

Recent fixes/additions: Added options to recast resisted dots, and to no overwrite dots still ticking.

Enter the following as it appears on your character sheet:
Spell Damage
Spell Crit. Must have trailing zero (ie: 9.00 for 9%)
Spell Hit Rating. (hint: 152 to make sure you only get 1% resists)
Spell Haste Rating.
Time in seconds. Default 6 minutes.
Simulations to run.(Max 10)
Pushback %. WARNING: This is a percent of total time, not of spells. You do not want to put large values here.
Latency in ms.

Casting rotation:

Starfire
IS,MF,SFx3
IS,SFx4
MF,SFx4
MF,SFx5
Wrath
MF,Wrathx7
MF,Wrathx8
MF,SF,W,SF,W,SF,W

Recast Dots on resist
Never clip dots

Curse of Shadows: 10% 13%
Misery(5/5)

Trinkets/Triggered Effects:
Heroism
Skull of Gul'dan
Hex Shrunken Head
Ashtongue Talisman of Equilibrium

Gear Bonuses:
4pcT5
2pcT6
4pcT6

Verbose(print a bit like a combat log):